Event Information Common Rules Missions
Heart Route

The Heart Route mission uses the Dawn (page 273), Delayed Reserves (page 269), Immediate Ambush (page 267), Reserves (page 268), Scattered Reserves (page 269), and Prepared Positions (page 264) special rules.

Your Orders

Allied
You have secured a bridgehead across the Zuid-Willems Canal in the cover of darkness, now the engineers are hard at work to build a Bailey bridge for the main thrust across the canal.

Axis
The Allies have secured a bridgehead, and are now building a bridge across the canal, you must attack at once before the Allies become too strong.

Heart Route Map

Preparing for battle

  1. The Allied players’ Deployment Area is the western half of the table, excluding the area within 30cm of the centre line. The Axis players’ Deployment Area is the eastern half of the table, excluding the area within 45cm of the centre line.
  2. The Allied players place one Objective in the Axis Deployment Area at least 60cm from the centre line and not within 20cm of either side table edge.
  3. The Allied players then place one Objective and then the Axis players place two Objectives in the Allied Deployment Area at least 45cm from the centre line and not within 8”/20cm of any table edge.
  4. The Axis players nominate at least half of their platoons to be held off the table in Reserves. These arrive from the long table edge in their Deployment Area.
  5. The Allied players then nominate at least half of their platoons to be held off the table in Delayed and Scattered Reserves. They may then nominate two of the remaining platoons to be held in Immediate Ambush. The defender Deploys their remaining platoons.
  6. The Axis players now removes one of the Objectives that they placed on the table.
  7. The Axis players now Deploy the rest of their force.
  8. Starting with the Allied players, both sides now deploy any Warrior teams that are not part of a platoon, and all Independent teams. Warriors and Independent teams may also be held in reserve, providing that at least one platoon that they can legally join held in reserve, in this case, they will arrive from reserve with that platoon.

Beginning the Battle

  1. The Allied players place the platoons they held in Immediate Ambush.
  2. Starting with the Allied players, both sides may now make Reconnaissance Deployment moves for any Recce teams they have on table.
  3. The Axis players have the first turn.
  4. As both sides are in Prepared Positions, all platoons may begin the game Dug In.

Ending the Battle

The battle ends when either:
  • the Axis or Allies starts their turn having Taken any of the Objectives that were placed in the enemy Deployment Area, or
  • the Allied players starts any of their turn on or after turn eight with no Axis teams within 40cm of either Objective.

Deciding Who Won

Either the Axis or Allies win if the game ended because they started one of their turns holding an Objective in the opponent’s Deployment Area.

Otherwise the Allied players win. The bridgehead stands and it is only a matter of time before the offensive can continue.

Calculate your Victory Points using the Victory Points Table below.

Mission Special Rules

The Heart Route mission uses the Dawn (page 273), Delayed Reserves (page 269), Immediate Ambush (page 267), Reserves (page 268), Scattered Reserves (page 269), and Prepared Positions (page 264) special rules.

Victory Point Table
The winning players has lost one or no platoons - Stunning Victory 6:1
The winning players has lost two or three platoons - Major Victory 5:2
The winning players has lost four or more platoons - Minor Victory 4:3
If a winning player started the game with nine or more platoons in the player's own company (not including transport platoons), the first destroyed platoon from that company is ignored when determining the victory points above.