Mission Special Rules
The St. Mere Eglise - Airborne Assault mission uses the Airborne Assault or Seaborne Attack, Close-In Fighting, Ranged Support, Airborne Assault Rules, Dawn (page 273), Scattered Reserves (page 269), Unload the Gliders, Seaborne Delayed Reserves, Night Training, Surprise and Prepared Positions (page 264) special rules.
Airborne Assault or Seaborne Attack
If the Allied force contains at least one company with any of the words "Parachute", "Airlanding", "Airborne" or "Glider" in the company title, the Allied players will make an Airborne Assault. Otherwise, the Allies will make a Seaborne Attack.
Play this mission if the Allied players make an Airborne Assault. Otherwise play the Mission St. Mere Eglise - Seaborne Attack.
Close-In Fighting
The standard table for bocage or street-fighting battles is half a normal table size (in our case this means a normal table).
Ranged Support
You may hold any platoons capable of firing an artillery bombardment off table. If you do so, the guns, command team, and staff team are not placed on the table. Only the observers are placed on the table as normal. You still use the normal spotting and ranging rules when firing your artillery.
Artillery held off table in this manner have the range and field of fire to hit any target on the table.
As your artillery units are not on table, they do not count as being on the table for Company Morale Checks. Simply ignore any artillery placed off table when calculating whether your company is below half strenght.
If artillery is placed in Reserve, only move the observes onto the table when it arrive from reserve, to hold the artillery off table.
Airborne Assault Rules
The Allied players place a Pathfinder marker on any table edge or corner. When rolling for Scattered Reserves a roll of 2 or 5 will result in a platoon arriving at this table edge or corner.
In the first Movement Step move that portion of your force that is not in reserve, onto the table as if they arrived from Scattered Reserves.
All Parachute, Glider, Airlanding or Airborne platoons arrive on the table from Scattered Reserve. There are no Coup-de-main glider landings in this mission.
Unload the Gliders
During the game all Glider, Airborne or Airlanding platoon may only arrive on the table after all Parachute platoons.
Seaborne Delayed Reserves
Platoons held in Seaborne Delayed Reserves arrive on the table along the table edges between the two eastern-most road entry point, as indicated on the map. You star rolling for Seaborne Delayed Reserves in the Starting Step of the first Allied turn in Daylight, after all Parachute, Glider, Airborne or Airlanding have arrived from reserve.
Night Training
British and Canadian Parachute platoons, Airlanding platoons and US Parachute Rifle platoons may ignore the usual rules regarding movement at night, and may instead move normally.
Surprise
All Axis platoons on the table start the game Pinned Down and all defending armoured vehicles on the table start the game Bailed Out. Platoons may start the game mounted in transports and may not bring their transport forward until they have unpinned.
Victory Point Table
The winning players has lost one or no platoons - Stunning Victory 6:1
The winning players has lost two or three platoons - Major Victory 5:2
The winning players has lost four or more platoons - Minor Victory 4:3
If a winning player started the game with nine or more platoons in the player's own company (not including transport platoons), the first destroyed platoon from that company is ignored when determining the victory points above.