Mission Special Rules
The Luneville mission uses the Fog of War, Thick Morning Fog, Lost in the Fog, Delayed Reserves (page 269) and Meeting Engagement (page 264) special rules.
Fog of War
Before deployment, each player numbers each platoon in their force, by placing a platoon counter face down under the command team. Only the owning player knows what platoon correspont to what number.
No platoons are deployed, instead platoon templates matching the platoon counters are deployed on the table. Likewise, platoons held in reserves, are identified by their platoon template when they enter the table.
Moving platoons
All platoons that are represented by their platoon template (i.e. not yet revealed), move 30cm on roads, 20cm in the open and 10cm in terrain regardless of the actual movement allowance of that platoon.
Alle platoons moving into terrain must pass a normal bogging check regardless of what the platoon template is actually representing.
Revealing platoons
- An owning player may reveal a platoon at any time doing their turn.
- At the beginning of the Shooting Step (before shooting), players may try to reveal enemy platoons within 60cm by rolling on the Night Visibility Table. All enemy platoon templates within the range rolled, are revealed immediately.
- If a player wishes to Shoot at (including Spotting) or Assault an enemy platoon, with a platoon not yet revealed to the enemy, he must first reveal that platoon.
When a platoon is revealed, place one of its teams in the center of the platoon template. The platoons remaining teams are placed within command of that team, but with all teams further away from enemy platoons (including templates) than the first team placed. If that is not possible then all teams must be placed further away from the platoon that revealed it. Warriors and independent teams are revealed with any platoon from their force, if they are not deployed in the beginning of the game.
Thick Morning Fog
The game is played under a blanket of fog covering the table. Use the Night Fighting rules on pages 272 and 273 with the following changes.
Teams may move at their normal speed and does not re-roll bogging checks. The fog does not Conceal teams seen through it, but you must always roll on the Night Visibility Table to determine if you can see an enemy team, even if that team fired its weapons.
Lost in the Fog
When a platoon arrives from Delayed Reserves roll a die. The platoons template arrive from reserves, from the corresponding road or railway as defined on the map.
Victory Point Table
The winning players has lost one or no platoons - Stunning Victory 6:1
The winning players has lost two or three platoons - Major Victory 5:2
The winning players has lost four or more platoons - Minor Victory 4:3
If a winning player started the game with nine or more platoons in the player's own company (not including transport platoons), the first destroyed platoon from that company is ignored when determining the victory points above.